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(+1)

Took me a bit to figure out what I was doing, but once I did this is a cool concept! I didn't realize I could melee attack for an embarrassing amount of time. Feels like there could be more enemies earlier on since it starts to be a chore chasing them down. I'm not a big roguelike fan, but this is a fun prototype.

Thanks for the feedback.

I was afraid the player would become overwhelmed at the beginning and wanted to make them move around to get to grips with the controls, gravity, and the way the map wraps around.

(+1)

Turn-based platformer is something I’ve not seen before. I think you did a great job with the jump physics, it’s intuitive and interesting.