Rogue: Secret Shadows
- The game is a pure stealth Roguelike. Stealth is at the very core of its entire design. You can't kill the enemies. Your best chance is to evade the guards. There are spells and items to help you. Your Rogue powers allow you to see their detection views and sense their awareness levels.
- Guards will try to thwart you in different ways. Some will attack at range. Others may use enchantments. And some may even foolishly attempt to steal from you. For they know not what you are.
- You can pick items up by moving over them. Hovering over the items in your inventory will reveal what they are. Clicking on them shows actions you can perform.
- You are given two sets of objectives (contracts) at the start of each mission. You must fulfil one set to succeed. If you are unable to do so, your Guild will eliminate you.
- You may need to find secret rooms to complete your mission. Search dutifully for any means of unveiling them. Remember, it's our business to uncover secrets.
- The Rogue's Guild intend to secretly eliminate unworthy Rogues according to certain parameters. Their intentions are not made clear. Nothing personal, it's just in their nature. The more books you read, the more knowledge of their clandestine plans will be revealed to you. Use this to your advantage and to help you to survive.
- After completing a contract, you must make it to one of the exits to escape.
May the darkness veil you. May riches fill your purse. And may your secrets die with you.
-- The Rogue's Guild motto.
TIPS:
- Did you lose, despite completing all objectives and escaping? Check the revealed secret for clues to why you were eliminated.
- Bleeding and poisoning can be fatal if unattended to.
- The cauldron can be used for brewing potions.
- Items can be crafted at the work bench.
- You can steal from a guard when they're frozen.
- You have to actually read the books to gain their knowledge.
ISSUES:
- The menu screen (accessible through centre-left button) incorrectly says game over mid-game.
- The secret plan is the same every run.
- The secret door isn't so secret.
- I'm preparing a fixed version for release post-jam.
ART:
- Null Tale
MUSIC:
- Makoto Hiramatsu
- Kevin MacLeod
Comments
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Beautiful art, music, and design!
The random objectives are a really neat innovation!
Great job!
Interesting concepts